A game I developed for Software Creations back in 1988 for the commodore 64.
Scum Ball is a quirky and challenging action-puzzle game developed by Software Creations for the Commodore 64. The game places players in control of a bouncy, blob-like character tasked with navigating through a series of platforming levels filled with traps, enemies, and environmental hazards. The goal is to collect all the scattered pieces of toxic sludge, all while avoiding obstacles and managing the character’s unpredictable movements.

The gameplay combines precise timing and puzzle-solving skills as the player maneuvers the blob through intricate mazes, bounces off walls, and dodges dangerous enemies. Each level introduces new mechanics, making the gameplay progressively more difficult as players advance.

With its colorful pixel art graphics, simple yet engaging sound effects, and addictive mechanics, Scum Ball offers a unique retro gaming experience typical of the Commodore 64 era.
